Design a game whose interface is limited to a single button.

Design a game whose interface is limited to a single button. A button has two states: pressed and released. How can you design a core game mechanic solely using the changes between these states? These actions could control movement (running, jumping, flying), an action (attacking, transforming), or a change in the environment (gravity, weather, friction). For multiplayer games (including multiple players at the same machine), your system may use one button per player. Try to think beyond making a “runner” game—the most common one-button game mechanic, in which the player’s avatar jumps over pits and obstacles

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