Literature Review: Synthesis

These 6 references must be used……….no additional references needed

Boone, A. E., Wolf, T. J., & Engsberg, J. R. (2019, June 13). Combining virtual reality motor rehabilitation with cognitive strategy use in chronic stroke. American Occupational Therapy Association. Retrieved October 16, 2022, from https://research.aota.org/ajot/article-abstract/73/4/7304345020p1/6597/Combining-VirtualReality-Motor-Rehabilitation?redirectedFrom=fulltext

PMC, E. (n.d.). Europe PMC. Retrieved October 16, 2022, from https://europepmc.org/article/med/34977516

S;, P. E. C. C. P. (n.d.). Using commercial video games for Upper Limb Stroke Rehabilitation: Is this the way of the future? Topics in stroke rehabilitation. Retrieved October 16, 2022, from https://pubmed.ncbi.nlm.nih.gov/24710975/

Slijper A;Svensson KE;Backlund P;Engström H;Sunnerhagen KS; (n.d.). Computer game-based upper extremity training in the home environment in stroke persons: A single subject design. Journal of neuroengineering and rehabilitation. Retrieved October 17, 2022, from https://pubmed.ncbi.nlm.nih.gov/24625289/ Virtual reality gaming in the rehabilitation of the upper extremities post-stroke.

Taylor & Francis. (n.d.). Retrieved October 17, 2022, from https://www.tandfonline.com/doi/abs/10.3109/02699052.2016.1144146

Wen, P.-S. (2018, November 1).

Virtual reality gaming for individuals with chronic stroke. American Occupational Therapy Association. Retrieved October 16, 2022, from https://research.aota.org/ajot/article-abstract/72/4_Supplement_1/7211520305p1/8330/ Virtual-Reality-Gaming-for-Individuals-With?redirectedFrom=fulltext

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