Research and report on virus hoaxes and ransomware scams

Part 1:
Research and report on virus hoaxes and ransomware scams.
For this activity, you will perform a general Internet search for sites containing information on virus hoaxes and ransomware scams. Select at least five sites and produce a PowerPoint slide show of eight to twelve slides OR a multipage website describing and discussing them, including links to additional resource

Part 2:
Develop competence in a virtual environment and explore ethical issues pertaining to virtual reality.
This activity builds familiarity and confidence in the use of virtual environments such as those found in contemporary online games, as well as a growing number of practical simulation applications in business, industry, and other organizations. The Unit 6 project also provides an opportunity to examine and explore ethical issues relating to virtual reality.
You may complete this activity using any of the many free online virtual worlds available such as Minecraft, Job Simulator, The Sims, Big Farm, and The Sims Social.
Extensive listings of online virtual worlds can be found on the following websites:
Virtual Worlds Land https://www.virtualworldsland.com/
Lifewire https://www.lifewire.com/best-pc-games-4147292
The 8 Best PC Games of 2022 – Lifewire
The best PC games take advantage of the computer’s power and versatility. We researched top picks, from first-person shooters to open-world epics.
www.lifewire.com

Virtual Reality Society vrs.org.uk/virtual-reality-games/top-10-virtual-worlds-for-adults.html
Begin by addressing the following questions:
How is entry to and participation in the virtual environment achieved (e.g., software, account registration)?
What are the basic controls for movement and visualization?
What are the tools, methods, and conventions of communication?
What are the techniques and capabilities for avatar modification?
What opportunities exist for advanced participation (e.g., commerce, competitive interaction, design, and building)?
What are the ethical issues relating to each of the following?
Age representation/verification and the control of access to age-inappropriate material – Are existing controls adequate?
Intellectual property/copyright – Are intellectual properties (e.g., music, copyrights, images, characters) being improperly used?
Online commerce – Some online games or environments have in-game currency that can be purchased and exchanged for real money. Should economic activity in virtual worlds be taxed?
Other
Complete this activity by producing a PowerPoint presentation with a title slide plus additional slides in four sections as outlined below. Include the name of the online virtual world you selected.
A visual “travelogue” of your explorations (five to eight slides)
Results of your personal research into cases involving intellectual property, copyright, or any other legal challenges or issues relating to the virtual world (five to eight slides)
Other potentially harmful effects or social or ethical issues of virtual worlds (two to four slides)
Ethical standards for virtual reality users and creators (two to four slides)

Last Completed Projects

topic title academic level Writer delivered