use Canva Or piktochart to create a Heros Journey Infographic

this is a Humanities class

Joseph Campbells theories on mythology and the Heros Journey connect mythology to our everyday lived realities. In this module, you learned that all myths follow the arc of the Heros Journey and that the Heros Journey is as influenced by real-life experiences as it is the inspiration for future human creation.

Instructions: Think of a time in your life in which you have participated in the path of the Heros Journey. You could have been any of the main charactersthe hero or a figure supporting the hero.

Use a free online application (Canva, Piktochart, etc.) to create an infographic that includes an explanation of the following:

Each of the ten steps of the Heros Journey as it relates to your situation
Which role you played
What the call to adventure was
How the journey unfolded during each of the ten steps
Your infographic should be saved as a PDF document for submission.

The Heros Journey, or The Monomyth
Campbell wrote and spoke extensively about what he referred to as The Heros Journey, which is a common narrative framework in which almost every story unfolds. Nearly every figure from every mythology, every epic work of literature, and every blockbuster movie follow the narrative arc of the Heros Journey, which is why it is also referred to as The Monomyth, because it is every myth rolled into one!

Stages of the Hero’s Journey
According to Campbell, the hero’s journey follows ten stages, which are applicable to every myth from ancient Rome to medieval Arthurian romance to Harry Potter. Think of your favorite mythological story or your favorite adventure movie as you read through the ten stages below, and see if they fit!

Stage One: The Call to Adventure
This stage is where the hero is presented with a problem, challenge, or adventure.

Stage Two: The Reluctant Hero
Once presented with the adventure, the hero often feels reluctant to accept.

Stage Three: Wise Helpers/Mentors
The hero then meets a mentor who gives advice and a magical weapon. The mentor equips the hero to face the unknown, but can only go so far with the hero. At some point, the hero must confront the unknown alone.

Stage Four: Crossing the Threshold
This is the moment when the hero leaves the safety of the normal world and begins the adventure.

Stage Five: Tests, Allies, and Enemies
The hero must face allies and enemies in the unknown world and pass certain tests that are part of their training.

Stage Six: The Ordeal/The Innermost Cave
The hero arrives at last to a dangerous and mysterious place, often deep underground, where the object of the quest is concealed. The hero faces death in order to obtain the object.

Stage Seven: Seizing the Sword
Having survived the ordeal, the hero now takes possession of the treasure. Sometimes the treasure is knowledge and experience that leads to greater understanding and a reconciliation with hostile forces or important people in the hero’s life.

Stage Eight: The Road Back
The hero is not safe yet, and can be pursued by vengeful forces from whom they stole the treasure.

Stage Nine: The Resurrection
The hero emerges from the unique world, transformed by the experience. There is often a replay here of the death-and-rebirth in the innermost cave ordeal, as the hero once again faces death and survives.

Stage Ten: The Return
The hero returns to the ordinary world with an elixir of some kind for their people which is shared for the benefit of all.
knowledge, a tragic quest of penance or self-denial, a fools errand, a quest to rid the land of danger, and a grail quest, which is the quest for human perfection.

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