Discuss some of the advantages and disadvantages of using gaming, game-based learning, and gamification to enhance learning potentials.
Consider one or more important questions such as:
Can a game effectively educate on its own?
How are the three approaches (gaming, game-based learning, and gamification) different?
What learning theories or instructional approaches might inform the design and use of games for learning?
What are the roles of the instructor when implementing video games for learning?
Should educational game designers try to compete with commercially produced games when educational designers lack the resources to produce the same levels of quality and engagement?
The discussion forums must show a high level of thought and investigation on a number of important topics and related questions. Your posts must demonstrate course-related knowledge from the assigned readings and presentations and you are to support your assertionswith at least two scholarly research articles in APA format. Sources cited must have been published within the last three years.
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